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Plugged InHow Media Attract and Affect Youth$
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Patti M. Valkenburg and Jessica T Piotrowski

Print publication date: 2017

Print ISBN-13: 9780300218879

Published to Yale Scholarship Online: September 2017

DOI: 10.12987/yale/9780300218879.001.0001

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Digital Games

Digital Games

Chapter:
(p.195) 12 Digital Games
Source:
Plugged In
Author(s):

Patti M. Valkenburg

Jessica Taylor Piotrowski

Publisher:
Yale University Press
DOI:10.12987/yale/9780300218879.003.0012

Digital games were once considered the domain of a small, clearly defined demographic of young men. Today, however, they are a mainstream pastime for young and old, male and female. Why do we play digital games? What makes them deeply attractive and, for some, seriously addictive? How have games managed to occupy such a significant share of our leisure time? Do games affect us, and if so, how? Do they, as some suggest, positively influence spatial skills and, perhaps, intelligence? Or do they, as others fear, hinder our physical and emotional development? And if these effects occur, for whom do they occur? These key questions of game studies, a new research field concerned with the use, appeal, and effects of digital games, are addressed in this chapter.

Keywords:   digital games, online games, video games, gaming, gamers, game studies

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