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Shadows of RealityThe Fourth Dimension in Relativity, Cubism, and Modern Thought$
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Tony Robbin

Print publication date: 2006

Print ISBN-13: 9780300110395

Published to Yale Scholarship Online: October 2013

DOI: 10.12987/yale/9780300110395.001.0001

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PRINTED FROM YALE SCHOLARSHIP ONLINE (www.yale.universitypressscholarship.com). (c) Copyright Yale University Press, 2019. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in YSO for personal use.date: 23 October 2019

The Computer Revolution in Four-Dimensional Geometry

The Computer Revolution in Four-Dimensional Geometry

Chapter:
(p.105) 10 The Computer Revolution in Four-Dimensional Geometry
Source:
Shadows of Reality
Author(s):

Tony Robbin

Publisher:
Yale University Press
DOI:10.12987/yale/9780300110395.003.0010

This chapter looks at how the computer revolution developed by discussing some of the stories of the individuals who played major roles. These include Michael Noll, Heinz Von Foerster, Thomas Banchoff, and Koji Miyazaki. It notes that four-dimensional objects were one of the first to be drawn on computers, and that the arrival of this technology significantly improved technical illustrations of the fourth dimension.

Keywords:   computer revolution, Michael Noll, Heinz Von Foerster, Thomas Banchoff, Koji Miyazaki, four-dimensional objects, technical illustrations, fourth dimension

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